SL26   email: robert@sl26.com
ROBERT MOUCK'S
ONLINE PORTFOLIO
GAME UI > GRAPHIC DESIGN > RESUME
Smarty Pants
Platform:
Nintendo Wii
Role:
Lead Artist
Publisher:
EA

Highlights:
I served as Lead Artist for Planet Moon Studio's highest selling game.

The Wii's Mii characters were integrated into the game, allowing players to use their Mii as their avatar.

Game included 6 unique mini-games.

Collaborated directly with Neil Young (former Vice President EA)

'Eureka' (the lightbulb character I created for the game) became a mascot featured in Times Square.

I created the logo featured on the box and all promotional items.

Original IP.

Video of the game>>

Booty Bocks
Platform:
iPhone

Role:
Lead Artist

Publisher:
Planet Moon Studios

Highlights:
Game featured in the iTunes App Store's 'What's Hot' section.

Game featured in Apple's in-store promotion for 'Best Family Games'.

Original IP.

Video of the game>>

My Amazing Story
Platform:
Xbox
Role:
Lead UI Artist
Unpublished

Highlights:
I was the only UI Artist for the project.

Created complex choose-your-own-adventure type story writing/telling interface system.

The project became one of the earliest prototypes for Xbox Kinect, utilizing motion control in navigation.

I created the original logo for the game (shown right).

Original IP.

Worked with the Unreal engine.

Created using Flash/Scaleform.

Disney Tangled: DS
Platform:
Nintendo DS

Role:
Pre-Production Lead Artist
Lead UI Artist

Publisher:
Disney

Highlights:
Introduced a 'retro' art direction, nodding to classic Disney style and leveraging the graphical limitations of the DS to our advantage.

Coordinated assets in sync with major motion picture (in production at time of game development).

Managed 2 skus (Wii & DS) simultaneously. Each sku featured a different game design.

Disney Tangled: Wii
Platform:
Nintendo Wii
Role:
Lead UI Artist
Publisher:
Disney

Highlights:
Managed team of UI Artists on the creation and implementation of Front-End and HUD assets.

Coordinated assets in sync with major motion picture (in production at time of game development).

Managed 2 skus (Wii & DS) simultaneously. Each sku featured a different game design.

Created using Flash/Scaleform.

The SIMS 3
Platform:
Nintendo Wii
Role:
Lead Artist
Publisher:
EA

Highlights:
Lead Artist of 'Life Moments': The first Sims branded Multiplayer experience.

Project was delivered to the Publisher ahead of schedule.

Served as Consultant (along with Creative Director and Technical Director) on 2 month feasability audit for EA of what it would take to port Sims 3 onto the Wii by a third party.

Created using Flash/Scaleform.

The Sims 3: Screenshot 1
The Sims 3: Screenshot 2 The Sims 3: Screenshot 2 The Sims 3: Screenshot 3 The Sims 3: Screenshot 4
Cryptids
Platform:
PC integrated with external device
Role:
Lead UI Artist
Prototype

Highlights:
I was the only UI Artist for the project.

Created multi-platform solution to integrate a PC-based game with a wireless external toy used to control the game.

The external toy featured an LED screen which displayed unique screens according to what the player was doing. I created and managed all of the visuals for these.

I worked directly with the Industrial Designers of the external device and contributed to the design of the physical product in addition to the screens it displayed.

Untitled Dance Game
Platform:
Xbox
Role:
Lead UI Artist
Unpublished

Highlights:
Created 3D User Interface solution for use with Xbox Kinect's unique motion navigation.

Concept features a 3D turntable mechanic, presenting navigation in a recognizable fashion which is appropriately branded for a dance game.

I did the 3D modeling shown here.

Original IP.

AFTERBURNER
Platform:
Sony PSP
Role:
Lead UI Artist
Publisher:
Sega

Highlights:
All Front-End and HUD elements were designed intentionally to conform to the unique shape of the PSP device. For example, I used curved edges on the sides of menus and the HUD to mimick the curved shape of the PSP, allowing the menus to integrate into the platform seamlessly.

I was the only UI Artist for the project.

I created the original logo for the game (shown right).

Video of the Front-End>>

INFECTED
Platform:
Sony PSP
Role:
Lead UI Artist
Publisher:
Majesco

Highlights:
I was the only UI Artist for the project.

Integrated the PSP game with an external website for the 'Infect the World' concept (a map that tracks a player's Multiplayer wins around the world)

"…the game features a super-slick interface and menu system, perhaps the coolest seen on this system so far. Yes, it's that cool!"
- IGN

Original IP.

Video of the Front-End>>

2010 © Copyright Robert Mouck email: robert@sl26.com